Motion Twin describes itself as an “anarcho-syndical workers cooperative.” What this means in practical terms is that all of its 11 workers are, in theory, equal. Same pay, same say.
“We actually just use a super basic formula: if a project finds success, people are basically paid more in bonuses, and everyone is paid the absolute same way,” said longtime Motion Twin game designer Sébastien Bénard in an email. “The devs and the artists are paid the same amount of money, and people like me who have been here for 17 years are paid the same amount as people who were recruited last year.”
It seems to be working. Motion Twin has been in business for nearly two decades, and the studio’s most recent game Dead Cells has sold more than 700,000 units on PC alone before even leaving early access.
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